Spencer Winson
spencer.winson@gmail.com | www.spencerwinson.com | Toronto Ontario Canada
SUMMARY:
Trained programmer with strong sense of game design. Lead programmer and designer of Monumental Failure, an independent game released on PC/Mac/Linux in January 2017. Professional experience with Unity engine developing mobile games reaching audiences of over 100 million people. A graduate of Carleton University’s computer science program and game development stream, possesses a foundation of computer science principles, leading to strong programming skills. Passion for game development started with modding games such as Half-Life 2 and the Sims as early as 2004.
RELEVANT EXPERIENCE:
Dibs Studio: Senior Unity Engineer, Unity Engine, May 2019 - Present
Secret Location: Game Programmer, Unity Engine, April 2017 - May 2019
Shipped Titles: World of Peppa Pig (iOS/Android)
Ported: Blasters of the Universe (PC - Viveport store)
Scary Wizard Games: Founder, Lead Designer, Lead Programmer, Unity Engine, June 2016 - February 2017
Shipped Titles: Monumental Failure (PC/Mac/Linux)
Game Hive: Game Developer, Unity Engine, June 2012 - June 2016
Shipped Titles: Beat The Boss Series (Beat the Boss 1,2,3&4) (iOS/Android), Battle Run (iOS/Android), Super Battle Racers (iOS/Android), Tap Titans (iOS/Android), Tap Tycoon (iOS/Android), Flappy Turd Saga (Android), Kitty Flame Highway Warrior (Android), Dot Monster (Android)
RELEVANT SKILLS:
Gameplay Programming:
Sole designer and programmer for Monumental Failure, over 1 million views of gameplay on YouTube
Sole developer on World of Peppa Pig app as it was brought from soft launch to full release, responsible for spearheading the post release support
Beat the Boss series created the challenge of coding and designing comical, physics based interactions through a touch screen device, series has received over 50 million downloads
Was responsible for developing prototypes for Battle Run and Super Battle Racers which would heavily influence the final design of the respective games
Technical Design:
Monumental Failure supports 4 player split screen with a monument for each player
At Game Hive, collaborated with lead artist and animator to create a Flash SWF to Unity asset pipeline
The SWF to Unity tool has been used in every Game Hive release since it was created
Multiplayer Networked Gameplay Programming:
Responsible for network code of Battle Run and Super Battle Racers
Have experience with authoritative and nonauthoritative design patterns
Experience with uLink and Photon libraries for Unity
Collaboration and Teamwork:
Finds true enjoyment in collaborating with great people to make great games
Was part of Game Hive growing from a studio of 5 developers to a studio of 15
Familiar with version control (GIT, Plastic) and task-management software (Pivotal, Jira, Basecamp)
Appetite for Learning:
Taught self how to use Photoshop, 3DS Max, and Valve’s Hammer Editor for hobbyist level design
Learned principles of multiplayer networking while working at Game Hive
Monumental Failure incorporates at least 10 different Unity plug-ins.
Passion for Game Development:
Interest started in modding The Sims and hobbyist level design for Counter Strike: Source
Used level design skills to work in teams on mods such as Dark Source
Programming:
Experience with C, C++, C#, Java, Javascript, PHP, Prolog, Scheme
EDUCATION:
Carleton University: Bachelor of Computer Science, Game Development stream, graduated 2012 with High Honours
Ursula Franklin Academy: High School Diploma, graduated 2008 as an Ontario Scholar