Specialist in gameplay programming, application architecture, and user experience.

First Person Soar

First Person Soar

Playing around with the idea of what FPS can stand for, First Person Soar was my entrance to the 7 Fay FPS game jam of 2014. The game is an experiment in controller feel, proposing a control scheme that intends to mimic the feeling of being a bird by assigning the left and right control stick to the birds left and right wings.

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FirstPersonSoar
Project State:

What Worked:



What can be Improved:
Working Prototype

>Positive feedback on game jam entry page.
>Using assets from the asset store accelerated development process

>Physics of the bird are not as accurate as I would hope.
>More tuning could get more meaningful feedback from the control scheme