Specialist in gameplay programming, application architecture, and user experience.

Showcase

monumental Failure

MONUMENTAL FAILURE is a historically (in)accurate physics-based monument construction simulator! The game empowers you to recreate some of the world's most impressive architectural feats using incredible, and hard-to-believe, construction techniques. From the great ring at Stonehenge, to the genius of the ancient Roman aqueduct, will you have what it takes to re-create these feats of engineering?


Scramble: bAttle of Britain

Scramble: Battle of Britain is a dogfighting tactics game built on top of an actual flight simulator. The simulation pauses every two seconds allowing users to experience deeper strategy than a normal flight sim would allow.


Peg Leg SimuLator

Peg Leg Simulator is a physics driven comedy game where you play a pirate with ever growing peg legs. Players really responded to the tuning of the character rig, and the tight timing of the level really balanced the frustration of the challenge.


Punch Wizard

Punch Wizard is a game about a cyborg wizard that punches. Punch Wizard was made by stop motion animating real action figures. Punch Wizard's design is a tad rudimentary, it clearly focuses more on aesthetic than game design. The end result, from an experiential sense is a pill of nostalgia, reminding you of childhood in the 80s or 90s.

punch_wizard_gif_3.gif

iktla_gif.gif

I’ll Kill The Last Alien

I'll Kill The Last Alien transports the player into the role of The Berserker, a raging warrior who is flung out of a portal and into a fantasy alien world. The game uses bullet hell conventions to make meaningful fighting between The Berserker and the near endless waves of aliens.